Hi Jordan,
Thanks for your response.
The most obvious request (and the minimum I was hoping for) is parity between the 2D and 3D APIs:
Shape3D, Path3D, MeshGeometryAnimation etc. Also a basic extensible 3D mouse tracker, pan, zoom.
Without these every developer has to reinvent the wheel (literally!) This is a great (and obvious) impediment to the adoption of 3D.
Of greater vision would be
support for vertex shaders. This would be awesomely powerful.
When WPF 3D was released there was a flurry of excitement, and we were told that the large ommisions to the API were due to time constraints and would be rectified. As a stop gap the
3DTools source was published. The last check-in was
over 2 YEARS ago. Little of this work has made it into the framework!
It is disappointing to hear that innovation has stopped in WPF 3D and that even 2D/3D parity is not on the roadmap.
I hope that Microsoft revisits its 3D strategy going forward and decides to invest heavily once again.
regards,
Danny